How do you communicate character and personality from a first-person view? That's the question tackled in the latest episode of the Extra Frames video...
- Designer John Treviranus explains the benefit of including frustration-invoking features in video games.John Treviranus is the designer for Duelyst, a game that crosses...
- Playtonic studio director Gavin Price, speaking to Ars Technica about development changes after unexpected success.Yooka-Laylee, Kickstarter home-run and spiritual Banjo-Kazooie successor, is due to...
Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order...
Heads up, VR devs: Virtual Reality Developers Conference organizers are hard at work lining up a fantastic array of VR/AR experts to speak at the big November...