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NetEase subsidiary Bad Brain Game Studios to shut down

NetEase subsidiary Bad Brain Game Studios is shutting down on November 17, 2025. The Canadian studio confirmed the news in a post on LinkedIn and...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Five tips for making better loot experiences in games

There are a lot of ways to distribute loot in video games. From the loot drops of MMORPGs, to the Pokemon Card Game's booster...

Get a job: Insomniac Games is hiring a Lead Level Designer 2

 The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Go behind the scenes of Jedi: Fallen Order’s design at GDC 2020

Great licensed games are tricky business, but the folks at Respawn Entertainment knocked it out of the park last year with their first Star...

Get a job: Sanzaru Games is hiring a Level Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Game Design Deep Dive: The creative camaraderie behind Wilmot’s Warehouse

The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order...

How to effectively use procedural generation in games

The following excerpt is the second chapter of "Procedural Storytelling in Game Design", edited by Tanya X. Short and Tarn Adams. The book was published...

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